Power
Structure is the first story development environment designed for
writers who
aren't in search of an electronic muse, but who have
a story that
they want to tell, and who simply want a better
"place" to do it.
With Power Structure there are no
complicated forms to fill out, no new theories of story or arcane terminology
to learn. Instead, it conforms to you, its nine unique story views giving you a
Playground of the Mind where you can explore, develop and yes,
even structure, the best writing of your career.
Instantly jump from
looking at the smallest detail of your story to the big picture with the click
of a mouse. Graphically track conflicts, subplots, characters and themes so you
never lose track of what you set out to do and what you've accomplished.
Built by the same team that brought you ScriptThing and Movie
Magic® Screenwriter, Power Structure brings the same intuitive
ease-of-use, power and flexibility that these programs are known for, and
applies them to the story development process.
Complete integration
with Movie Magic® Screenwriterallows you to take a script that you
want to rewrite, and simply open it in Power Structure and have all your entire
script in the program ready for analysis and rewriting. When you're done with
the restructuring / rewriting, simply click a button and it exports it back to
a ScriptThing/Screenwriter Script with all your dialogue, character names and
so forth still all formatted correctly for you!
Why Power
Structure?Sure, there are almost as many Story Development software
programs out there as there are Writing Gurus... so many of them that you are
probably thinking: why do we need another one? The answer is surprisingly
simple.
Until Power Structure, the only sort of programs available were
ones designed for writers who wanted writing help from some sort of electronic
muse, and if you're anything like us... that just doesn't sound all that
attractive.
I'm a writer because I have stories that I want to tell.
Power Structure is designed to help me use my existing skills as
a writer to tell these stories better, and to give me tools to help
me discover my own weaknesses as a writer and overcome them
myself.
WHAT POWER STRUCTURE WILL DO:Inspire you to
think about story elements and character development in ways that you might not
have thought about before.
It will give you a Playground of the
Mind : innovative, graphic methods of looking at your story, its
conflicts, character development and more so that you can easily spot weak
areas and strengthen them. It will let you write in a manner that is most
comfortable to you, letting you jot down ideas and write scenes in any order
you want.
And most of all, it will simply give you
a
better place to write.
Power Structure's
interface is based on nine "Views." In each View, you can write,
explore, and hopefully be inspired about some different aspect or aspects of
your story.
Unlike other programs that have complicated forms to be
filled out, Power Structure is designed to let you write at your own pace, and
in the manner with which you're most comfortable.
Fill out as much or
as little information in each View as makes sense to you. Then, as you move
among them, the information automatically moves along with you, letting you
dynamically build a coherent, structured story, not just some pretty report.
Furthermore, there's no requirement that you work in all Views, nor
that you even use them in any particular order; they are there to inspire and
aid you, not to give you busy work.
However, for simplicity in
describing the program, we'll explore them in the order in which they appear in
the program.
VIEW #1: Story / Theme
View [
SCREEN SHOT #1]
This is the first View in the
program. It is where you can explore your overall BIG story concepts.
It is here that you can type in a synopsis, or think about backstory,
or write that potentially crucial pithy two line pitch. And like most
everything in Power Structure, you can change the category names in the
drop-down list, in addition to being able to add, delete or revise any of the
basic categories.
You can write as much or as little text as you
like here, from two words to twenty pages. Power Structure doesn't care;
like everything else in the program,
this section is designed to get you
thinking about important ideas and to get your creative juices flowing...
but if you don't find that thinking about this kind of thing is useful to the
way you work, then simply skip it and move on to something that is!
VIEW #2: Characters View [
SCREEN SHOT #2]
This View is where you explore your
Characters, with questions that spur you into thinking about their past and
future, and how they grow and evolve in the story.
Fill in as much or
as little as makes sense to you; think about how each character's strengths and
weaknesses affects their changing roles in the story, think about what they all
want at the each of the major turning points, how their desires change, and how
the characters evolve.
But above all, think...
VIEW #3: 3 Act Structure [
SCREEN SHOT #3]
Aristotle codified the basic
3 Act
Structure of dramatic storytelling in his
Poetics well over
two thousand years ago, and not only is the concept still going strong, but it
is wonderfully compatible with other models of storytelling such as Campbell
& Vogler's
Hero's Journey.
Power Structure brings
the power of the 21st Century (give or take a year!) to these ancient
concepts, helping you build your stories with strong acts that have dramatic
relevance for each of your characters, thus helping you to create an extremely
strong framework on which the rest of your story can be built.
Recently, at the 1999 Banff International Television Festival, Aaron
Sorkin, playwright and screenwriter of An American President and A Few Good
Men, as well as the creator, writer and producer of the acclaimed television
shows "Sports Night" and "The West Wing," said that all writers should read the
Poetics, and that he believes virtually any story or structural problem can be
addressed by some part of this seminal treatise.
VIEW
#4: Sequences or Chapter View [
SCREEN SHOT #4]
If one looks at a story from the top
down, you'd start with a
Theme or
Premise that encompasses the
entire story. Below that, you might find Aristotle's
Three Act
Structure.
Under that, would be a Chapter if you were writing a
novel; a Sequence, Scene, or TV / Stage Play Act if you were writing for film,
television or the stage and using its terminology; or perhaps a Journey Stage
if you were working using the ideas of Joseph Campbell and Christopher Vogler's
Hero's Journey.
Regardless of what you call it, this Sequence allows
you to group together a series of Story Beats and has useful questions to help
ensure that this Chapter or Sequence has a strong focus and story movement, and
that you actually accomplished in it all that you set out to do.
VIEW #5:
Story Beats / Scenes /
Plot Points / View [
SCREEN SHOT #5]
Whatever terminology you use to define
the most basic unit of the story, this is where you can focus on looking at the
"trees" rather than the forest. Remember, that although the graphic above calls
them "scenes", we are calling them
Story Beats.
But whatever we
call them, they are really the same thing.
The left hand "pane" of this
window lists a short description of each Story Beat, and underneath each one
are further detail items where you can introduce, heighten and resolve
conflicts; explore who this Story Beat affects most in the story, and exactly
how it affects them; examine how this Story Beat relates to the larger themes
and Overall Ticking Clock and so on.
The right panel changes according
to what option is selected on the left, and lets you fill in details, explore,
and develop this Story Beat to whatever degree you like.
VIEW #6: Gestalt View [
SCREEN SHOT #6]
A compelling story can well be called
a gestalt, for it contains interwoven elements that all tie together to
make a whole that is indeed more than the sum of its parts.
Within
Power Structure's Gestalt View, you can "walk" your way through the story,
seeing how it flows and eddies, making sure that it both works as a unified
whole and as its individual elements.
Note that you can both see and
set the categorization / color coding of individual
Story Beats ( in the
above graphic these are listed as Scenes) in this View, and you can rearrange
both your
Sequences (a.k.a. Chapters) and Story Beats simply by dragging
and dropping them with your mouse.
VIEW #7:
Conflict Overview [
SCREEN SHOT #7]
Many writers describe story as the
conflict between characters, and Power Structure is perfectly happy to work
using this paradigm.
Power Structure is the only program on the market
that allows you to see all your story's conflicts as a graph, so you can
visually see how they evolve, peak and are resolved. With a glance, it lets you
see if you have too much happening at one moment, while another section is
"dead."
This View is also much more than just an analysis tool; you can
do "live" editing of your conflicts, change the assigned tension level, reorder
specific Story Beats (in the above graphic they are labeled as Scenes), and you
could even write your entire story from within this view if you wanted to!
VIEW #8: Full Screen Word Processor
View [
SCREEN SHOT #8]
A Blank Page can often be a very
daunting environment... but sometimes you may just want to clear away all the
distractions and focus on simply writing.
This View gives you that
freedom.
From within it, you can Create New Story Beats, edit existing
ones, change their one line text--e.g. "Casablanca is the gateway to
freedom"--delete any that you want to remove, and even "walk" your way through
them simply by pressing the up or down arrow keys.
You can write as
much text as you like in this view, from a single line to hundreds of pages in
one Story Beat (not that we recommend the latter, but you could!). Write
snatches of dialogue or whole scenes, or just put down rough notes. It's all up
to you.
As the animation above shows, when you reach the end of one,
you're automatically taken to the next one, and so on. You can also go
"upwards" or simply click on the drop-down list and jump to the Story Beat you
want to work on.
VIEW #9: Index Card
View [
SCREEN SHOT #9]
Index Cards have been a time honored way
of breaking down and structuring stories; but aside from the ecological
implications, it also has some practical limitations, for example, say you've
categorized a Story Beat (Plot Point in the graphic above) on your Blue Action
Cards and then realize that it's really more of an exposition scene which you
have on green cards. You either have to get out the old bleach and dyes or
rewrite the card.
Take the same problem into the electronic world, and
you can simply fix it by dragging and dropping the card, as displayed in the
animation above.
From this screen you can also:
Display from
one to sixty cards at once
Display up to ten colored
categories
Reorder the Categories by Dragging and Dropping
Drag'n'Drop Cards between categories Drag'n'Drop Cards to reorder them
Add New Cards Edit Existing Cards
Delete Existing Cards
And if that weren't enough, you also have a completely different way of
using the Index Cards...
VIEW #9A: Index Card /
Character View [
SCREEN SHOT #10]
From this screen you can also:
Display from one to sixty cards at once
Display up to
nine Characters and what their role is in this Story Beat (particularly useful
if you are using the Hero's Journey archetypes) and/or how they are affected by
this story beat
Add or Edit any Characters Role or affected text
relating to this story beat
Reorder the Story Beats by Dragging and
Dropping Recategorize Story Beats with a Pop-Up Menu
Reorder or Swap
among the visible Characters
Add, Edit and Delete Cards